AI mod builder for Minecraft, Don't Starve, Unity and UE games
Describe the mod in plain language. The AI scaffolds the project, writes the code, builds it, and you publish it — pay only for what it uses.
Off-peak now — standard rates apply.
Off-peak billing
Economy can wait for off-peak rates. Check the published schedule and peak multiplier before choosing a queue.
UTC peak days: Mon · Tue · Wed · Thu · Fri. Windows: 01:00-04:00 · 06:00-10:00. Other times are off-peak.
Typical cost per mod
| Task size | Model | Credits | USD (off-peak) |
|---|---|---|---|
| Small | Standard | 22.24 | $0.22 |
| Medium | Standard | 76.8 | $0.77 |
| Large | Standard | 187.2 | $1.87 |
1 credit = $0.01. Per-million-token rates are on the pricing page.
Supported games
5 games · 8 loaders supported. New games can be added through configuration, without a release.
Fabric · NeoForge · Forge
Minecraft (Bedrock)Bedrock add-on (.mcaddon)
Don't Starve TogetherDST mod (Lua)
BepInEx (Unity games)BepInEx 5 / Unity Mono (C#)
UE4SS (UE4/UE5 games, including Palworld)UE4SS Lua script · UE4SS C++ mod
FAQ
How is billing calculated?
Each run is settled using actual token usage and published rates. The multiplier is fixed when the task is claimed.
Which games are supported?
Minecraft Java (Fabric, Forge, NeoForge), Minecraft Bedrock add-ons, Don't Starve Together (Lua), BepInEx plugins for Unity games, and UE4SS Lua/C++ mods for Unreal Engine games.
Can I publish the result to my own site?
Yes. Every finished mod can be packaged and published through a signed webhook to any site you own, or to a supported community target.