Model workshop Load a model from your vault or from disk, then dial in how it sits in the hand, on the head or on the back. The transform is pure browser math — copy the JSON at the end and paste it into your mod's item model file.
Your private model vault
Placement In hand On head On body (back/waist) Reset
Position X 0 Position Y 4 Position Z 0.5 Rotation X 0° Rotation Y -90° Rotation Z 55° Scale X 0.85 Scale Y 0.85 Scale Z 0.85 Item model JSON {
"display": {
"thirdperson_righthand": {
"translation": [
0,
4,
0.5
],
"rotation": [
0,
-90,
55
],
"scale": [
0.85,
0.85,
0.85
]
},
"firstperson_righthand": {
"translation": [
0,
4,
0.5
],
"rotation": [
0,
-90,
55
],
"scale": [
0.85,
0.85,
0.85
]
}
}
} Copy display JSON Merge the display section into your Java Edition resource pack's item model file. Export keeps the current rotation angles. The preview is a placement reference; check the final result in game.